3/5/2023 0 Comments Stonehearth mods alpha 17Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Stonehearth is a game about exploration and survival in an epic fantasy setting. Licensed under Creative Commons: By Attribution 3.0 Some music in this episode was provided by: Or visit me on my new twitter channel at: To keep up with my new videos subscribe to my channel here: Join the Deluks Gaming Steam group here for more info on streams: To purchase StoneHearth, you can find them on Steam here: If you want to learn more about StoneHearth and the team at Radiant Entertainment, you can visit their web page here: Preference will be given to early commenters and those that have not been chosen in the past. If you would like to be a Hearthling, you know the drill! Let me know what name you would like me to use in the comments below. Welcome to a brand new StoneHearth alpha series and a whole new empire! This time around we will be exploring hard mode and, if we are able to do so, train up an engineer to build us some Turrets and Traps! So naturally we are going to dig our way out of the problem and into a new one :) a massive change of plans due to a unexpected problem with building farms and pastures on the mountain roof. As we said, this is only the very first step in a long path towards a more harmonious interaction of hearthlings and their world stay tuned for updates to this feature as we revisit the other systems in the game.StoneHearth Gameplay (Alpha 17) - Episode 15 - A slight. More meals! Hearthlings will now eat twice a day instead of only once.Being in cramped spaces for long periods of time will make them unhappy spacious interiors make them happy, and everyone enjoys having a window beside their bed. Awareness of narrow spaces! Hearthlings now maintain a constant awareness of the space around them.We plan to add many more thoughts in the alphas to come as we tie each system into happiness, so expect the impact of this system to grow with time. Right now we’ve implemented a limited number of thoughts concerning things like settling, tiers, food, safety, beds, and spaciousness. A hearthling’s current happiness reflects the positive and negative thoughts at the moment, so check the character sheet regularly for suggestions as to how to improve the functioning of your village. Thoughts will come and go as the game progresses, with some thoughts being fleeting while others are more long lasting. The mood of a hearthling is a product of his “thoughts.” Thoughts are a new gameplay system, visible on the character inspection window, that allows hearthlings to have and hold opinions of the world around them and what is going on with the town.The town’s aggregate happiness can be found in the town overview and in the daily update. A hearthling’s mood is visible both from her animations, the unit frame, their character sheet, and the town citizen pane. The mood of a hearthling will affect his or her ability to work in small ways, with sadder hearthlings being slower to complete tasks and happier hearthlings being faster and more focused. Hearthlings can now experience five different moods - Forlorn, Glum, Content, Merry, and Jubilant.Some features you’ll find in this initial release: The goal is to provide a framework for greater interdependence of all the varied systems in Stonehearth, so that players can have many more pathways of optimizing their town. While serviceable, we wanted to start building a richer system for tracking hearthling happiness, one that more concretely reflects hearthlings’ feelings about the details of the world around them. Morale for a while has been a fairly simple system whose responsibility was to track three different things for the “morale” section of the daily update - hearthlings’ feelings about the food they’ve eaten, about their safety, and about their sense of shelter. With this Alpha we are laying the groundwork for a replacement to the Morale system.
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