![]() Characters will remain close to the original. The arsenal from the original will all be present, but I'm going to add a ton of new stuff too, keeping within the Riftwar lore. I know that integrating another hero to the story will require lines of dialog to change from the original, but I'll try to keep it as genuine as possible. This will add a sense of re-playability as the main quest will "fork" a few times and the player will have to choose their destiny, so to speak. To add a playable fix to this problem, I'm going to have the player choose who he/she wants to follow. Obviously, if you've played the original, you'll remember that party members come and go throughout the story, they also split up, and the story shifts between the two parties. The biggest change to the story will be the addition of a 4th party member, the player. Temples also cure illness and offer armor and weapon blessings. Yes, fast travel is disabled in Midkemia. There are going to be a ton of Temples placed all over the map that can teleport you to and from other Temples. ![]() I'm working on a new fast travel system that will play tribute to the original BaK. (I will NOT be using HGEC for the female armors, so there will be probably be some clipping for HGEC users.) So far I have a Traditional Moredhel Armor set complete both male and female versions. Do so at your own risk however, they seem to think the door is unstable. No one is brave enough to venture into this door, except maybe you. They all remember what happened with the Strange Door to the Shivering Isles. It's a curiosity that no one wants to deal with. A guard is standing outside and won't let anyone near it. I set a "Portal to Midkemia" inside the Imperial City Plaza, Green Emperor Way. Hence the "view" in the name, Quester's View. In my version, Quester's View is a town on the edge of a cliff, roughly 800ft above sea level with a view of the ocean. For example: In the original game, Quester's View is a town at the base of a mountain. The layout of the land is identical to the original map, but as I am building the world from the map itself, I have to make my own assessments as to what Raymond E. I've made a few modifications to Midkemia compared to the Original game. I've scaled the world roughly to the size of Shivering Isles. Right now, I am building the world of Midkemia according to the actual Midkemia map located here. What I am up to at the moment: (subject to change) You can learn more about the original here. I thought I'd take it upon myself to take on this project. Being one of the very first 3D RPGs in the world, one of the best RPG stories I've ever read, and being able to merge nicely into the TESIV game engine. I'm writing this to announce my remake of the classic RPG, "Betrayal at Krondor". The popular novel "Krondor: The Betrayal" Betrayal at Krondor: An Oblivion Expansion!īased on the 3D RPG "Betrayal at Krondor" and
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